One of the mods takes care of it and it usually gets taken care of shortly before the stats stage of the first project for a given generation.Who updates the CAP BSR calculator and when are they updating it with the current gen Pokemon?
One of the mods takes care of it and it usually gets taken care of shortly before the stats stage of the first project for a given generation.Who updates the CAP BSR calculator and when are they updating it with the current gen Pokemon?
Yep! A conclusion was reached in this PRC thread. Art now closes 48 hours after stats are determined, which is reflected in the updated art submissions OP here.With the art submissions post up (but locked for now) I figured I'd ask what came of a conversation a bit ago about art submissions and ability submissions/polling. There was discussion around how having abilities confirmed late into the art process puts undue pressure on artists to wait until the last minute for their designs to match up with one/both abilities and so moving around due dates was talked about. Had any conclusion been reached?
CAP is a competitively-based project, so competitive concerns come before flavor concerns. I'm not too familiar with the reasoning for no Coil on Malaconda, if it was even brought up at all, but that's why it still doesn't have it. I would assume that it is because Malaconda is centered around setting up the sun, so boosting probably didn't seem like a synergistic choice at the time.Why does Malaconda not learn Coil?
Is it possible that Malaconda's movepool will be given Coil at some point in the future?Malaconda was basically denied anything out of line with its very specific role of Pursuit trapper/spinner support for sun teams. This is the same reason it was denied stuff that seems logical for a Harvest user, like Natural Gift. Malaconda was not meant to be a set-up sweeper, especially since Coil fits its spread very well, so no Coil. Context is important here, since Malaconda was the CAP immediately after the game-breaking mess of Aurumoth, it was very restrained and focused as a result.
CAP is primarily a competitive project and looks at flavor second; the problems that Malaconda has would NOT be fixed by Coil in the slightest so while we're not ruling it out completely, it's not looking good for the snake.Is it possible that Malaconda's movepool will be given Coil at some point in the future?
If you're asking how a book coils: Just like most CAP processes, we did not have the artwork chosen for a while we ruminated about movepools. It also ties in to what we brought up earlier: competitive first, flavor second.Also, why does Venomicon have Coil?
I cannot pinpoint the exact moment or time where it happened but it was in generation V; GameFreak had been adding more and more abilities every generation, but BW took it to a whole new level with the introduction of Dream World abilities. With that in mind and CAP becoming way more focused, the project leaders at the time realized that trying to add theoretical abilities that seem "balanced" at one point only for them to be overshadowed by power creep a single generation later (see: Rebound vs Magic Bounce) and also the abundance of options at hand made it difficult to justify continuing down the path of "I'll just make a custom". In fact, even at the end of generation 4, we were seeing CAPs with zero custom elements in Cyclohm, Pyroak, and Krilowatt.At what point did the community decide against custom abilities and moves? What was the rationale used?
If you're thinking about a gallery specifically of the artwork, there isn't one. You could however head to the Process Archive and search for the Art Polls & Submissions.is there a place I can view all the artwork for previous (and the current) CAPs that was submitted/voted on? I remember something like that existing for others when I browsed, but that was over a year ago.
is there a place I can view all the artwork for previous (and the current) CAPs that was submitted/voted on? I remember something like that existing for others when I browsed, but that was over a year ago.
There actually is one! Look here https://drive.google.com/drive/folders/1erKta8vi0cdaIsOcYqzfe9rzYIbIf1wSIf you're thinking about a gallery specifically of the artwork, there isn't one. You could however head to the Process Archive and search for the Art Polls & Submissions.
you don't. It's not uploaded on Smogon. we copy-paste the image itself.How on earth do I call the sprite for :ss/venomicon:?
:ss/venomicon-prologue:?
:ss/venomicon-p:?
:ss/venomicon-i:?
:ss/venomicon-b:?
You'll need to sub three complete movepools, all specifying how each stage learns what.So for the move pool submissions do I need to make a full moveset for any pre-evolutions or do I only need to include a list of pre-evo only moves?
With the introduction of the Mirror Herb, yes, the egg move must either be from a parent found im SV that's in the same Egg Group, or you can use a Mirror Herb."An egg move must be able to be passed on through the breeding group of Pokémon eligible to be caught and carry the move in Sword and Shield"
Movepools are built as if the CAP mon could be found on cartridge for the current generation. You're asking if a pokemon that has no ability to interact with a gen 9 mon can pass it moves? Then the answer to that is no. Also, gen 9 introduced the Mirror Herb which negates a lot of the need to list specific compatible parents. Like Qwilfish can get Self-Destruct as an egg move despite it sharing no egg groups with mons that get access to the move.I get that I more was asking if pokemon that are in SwSh but not SV could be included in the egg move list as a compatible pokemon and vice versa for pokemon in SV but not SwSh, and I'm still unsure about that. Sorry that I wasn't clear on that.
Baby Pokémon (I checked Cleffa, Happiny, and Pichu) appear to be an exception to this rule: all moves learned by the baby are learned at level 1 by the stage 2, but the moves the baby learns at level 1 are listed near the end of the stage 2's level 1 moves, with all of the baby's other level-up moves listed in order at the beginning of the stage 2's level 1 moves. Can we follow this precedent for CAP32, or do we need to stick to "the first four moves...in the same order" as stated in the style guide?For evolved Pokémon, the first four moves listed in the pre-evolution's level-up movepool are always listed in the same order but at level 1 instead of their corresponding level
I looked at these pokemon and I'm not sure what you're seeing, they all seem to follow the rule in the most recent game they've been in. (sv for pichu and happiny, swsh for clefa)Baby Pokémon (I checked Cleffa, Happiny, and Pichu) appear to be an exception to this rule: all moves learned by the baby are learned at level 1 by the stage 2, but the moves the baby learns at level 1 are listed near the end of the stage 2's level 1 moves, with all of the baby's other level-up moves listed in order at the beginning of the stage 2's level 1 moves. Can we follow this precedent for CAP32, or do we need to stick to "the first four moves...in the same order" as stated in the style guide?
According to Bulbapedia, these are the first four moves Pichu learns in Gen 9, in order:I looked at these pokemon and I'm not sure what you're seeing, they all seem to follow the rule in the most recent game they've been in. (sv for pichu and happiny, swsh for clefa)
And these are all the moves Pikachu learns at level 1 in Gen 9, in order, with the above four moves highlighted:Thunder Shock
Tail Whip
Play Nice
Sweet Kiss
The first four moves Pichu learns are all listed at level 1 for Pikachu, but they do not appear in the same order for Pikachu as they do for Pichu.Play Nice
Sweet Kiss
Nuzzle
Nasty Plot
Charm
Thunder Shock
Tail Whip
Growl
Quick Attack